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Swordfighting for Writers, Game Designers and Martial Artists (paperback)

Swordfighting for Writers, Game Designers and Martial Artists (paperback)

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Your search for a book that will feed your passion for and deepen your knowledge of swordsmanship ends here.

Guy Windsor’s Swordfighting offers insight into this magnificent historical European martial art: you will find answers to your burning questions about swordsmanship, its theory and practice.

This carefully crafted book provides essential information on diverse topics with piercing clarity.

“Whether you are a writer or game-maker seeking the kind of information I sought while writing The Baroque Cycle, or just a general reader with an interest in the arts to which Guy Windsor has dedicated his career, you should find much that is rewarding in these pages.” – Neal Stephenson, New York Times bestselling and multi-award-winning author

Made up of a selection of Guy’s essays and articles, with a great deal of brand new material, this engaging and revealing book makes this complex subject accessible, enabling you to deep-dive into —

  • Benefits of training
  • Types of weapons
  • Sword fighting principles
  • Historical accuracy

If you are an actor, writer or games designer creating or writing fight scenes, this book provides cutting-edge research on our European martial arts heritage. You will also discover the dos and don’ts of producing a stunningly realistic sword fight.

Swordfighting is not a training manual. For technical instruction on specific swordsmanship styles, pick up The Medieval Longsword and The Duellist’s Companion.

Read a Sample

Difficulty Level

  • Beginner
  • Intermediate
  • Advanced

Which Weapon?

  • General HMA

All hardback, paperback, and workbook purchases for which we have ebook distribution rights include a free copy of the ebook, so you can start reading while your books are being printed and shipped.

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